ZuriHack work on external/reloadable shaders and spir-v reflection has finally landed.
- Basic pipelines are now using HKD to switch between compiled-in and reloadable versions. A neat trick a handy tool for shader debugging.
- Stages can be assembled from components: rendering, resources and a scene monoid. Another step towards composable building blocks.
dear-imguiis pinned at 2.1.0 and using
- https://hackage.haskell.org/package/spirv-reflect-types-0.1 📦️
- https://hackage.haskell.org/package/spirv-reflect-yaml-0.1 📦️