ZuriHack work on external/reloadable shaders and spir-v reflection has finally landed.

  • Basic pipelines are now using HKD to switch between compiled-in and reloadable versions. A neat trick a handy tool for shader debugging.
  • Stages can be assembled from components: rendering, resources and a scene monoid. Another step towards composable building blocks.
  • dear-imgui is pinned at 2.1.0 and using Text.