ZuriHack work on external/reloadable shaders and spir-v reflection has finally landed.
- Basic pipelines are now using HKD to switch between compiled-in and reloadable versions. A neat trick a handy tool for shader debugging.
- Stages can be assembled from components: rendering, resources and a scene monoid. Another step towards composable building blocks.
-
dear-imgui
is pinned at 2.1.0 and usingText
.
https://gitlab.com/keid/meta/-/raw/main/resolvers/keid-engine-2022-08-20.yaml
- https://hackage.haskell.org/package/keid-core-0.1.7.0/changelog
- https://hackage.haskell.org/package/keid-render-basic-0.1.7.0/changelog
- https://hackage.haskell.org/package/keid-ui-dearimgui-0.1.2.0/changelog
- https://hackage.haskell.org/package/spirv-reflect-types-0.1 📦️
- https://hackage.haskell.org/package/spirv-reflect-yaml-0.1 📦️