New snapshot with post-jam stuff extracted from my ld50 non-entry.
- Now requires GHC 9.0 (linear types and stuff, yay).
- New Sprite pipeline (a streamlined fork of Unlit.Textured with some extras).
- New tilemap goodies in keid-geometry.
- New engine package: keid-frp-banana.
- More vector stuff in geomancy vector package.
https://gitlab.com/keid/meta/-/raw/main/resolvers/keid-engine-2022-05-09.yaml
- https://hackage.haskell.org/package/keid-core-0.1.6.1/changelog
- https://hackage.haskell.org/package/keid-render-basic-0.1.6.1/changelog
- https://hackage.haskell.org/package/keid-geometry-0.1.1.2/changelog
- https://hackage.haskell.org/package/keid-ui-dearimgui-0.1.1.1/changelog
- https://hackage.haskell.org/package/keid-frp-banana-0.1.0.0/changelog
- https://hackage.haskell.org/package/geomancy-0.2.4.0/changelog